As far as trilogies go, Indiana Jones ranks right up there as one of my all time favorites. What’s not to love about treasure hunting, whip cracking, Nazi bashing, mythology sensationalising adventure?
Nothing, that’s what. There’s nothing not to love about it.
So it’d be crazy for me not to give a game based on such a fantastic set of movies a red hot go, which led me to fire up Indiana Jones and the Last Crusade on the Commodore 64 for a play today. Verdict? Not too shabby – not too shabby at all. Like a lot of C64 platformers, twitch-sensitive timing is the order of the day as you guide Indy through level after level whipping bad guys, avoiding falling rocks and avoiding that most toxic of platform game elements – water.
Last Crusade employs an interesting game mechanic in the use of torches scattered throughout the levels. Each torch illuminates bad guys, falling debris and other things worth shining light on, but they are finite objects. You need to always be on the look out for the next torch to pick up, lest the one you’re carrying burn out and leave you in the dark and utterly clueless.
From a few minutes with the game, I’d have to say I’ll be going
back to give it a proper work out. From the great 8-bit rendition of the Indiana Jones theme music, to the satisfaction created when a few well timed jumps land you out of danger and onto your next torch, Last Crusade hits all the right platform genre targets and is well worth some of your retro gaming time.