It’s a single game and at the second has only been tested using the WinUAE emulator, but it still represents my successful attempt at creating a bootable ISO of Amiga games that will run on the Amiga CD32. This opens up the possibility of playing a swag of Amiga games – all floppy disk images – via a few CDs. Happy days. The next step will be to finalise the compilation and actually ensure it runs on the CD32, but I’m pretty optimistic. Assuming I get comfortable with the process, I’m going to do one of two things.
- Write up an easy-to-follow guide on how to do this, as the current PDF guide with the dev kit – while complete – does make several assumptions that can lead to some head scratching moments
- Most of the process involves creating different files to allow the AMS menu system to launch the required games (such as the .start script) and position the .slave file in the right folder etc. This is just begging for someone to write a basic front end in .NET that will allow you to drop in any WHDLoad title and have the program clean up the files you don’t need (to maximize memory) create the .start script, position the slave/txt files and all the other little bits and pieces.